This weekend I was fighting to implement Admob (Google Mobile Ads) Interstitial and Rewarded ADS with mediation on Unity 5 for iOS and Android.
I have a working project with its .unitypackage file with all the necessary libs, adaptors and SDK to add to your project and an optional class to display the ads if you don’t want to write your own code.
You can find the project and instructions here
The project supports mediation of the following sources
AdColony, AppLovin, Chartboost, Facebook Audience Network, UnityAds, Vungle
There is a bug on iOS with the latest version of Google Mobile Ads 3.0.6 . When you request a rewarded ad the app crash. For that reason my project is using Google Mobile Ads 3.0.5. I have open a discussion here.EDIT: The plugin has been updated and now is using GoogleMobileAds 3.0.7 that fixes that bug on iOS.
- On iOS it seems that the AdMob adapter for UnityAds is outdated because its only working with UnityAds v1.5. I have open a discussion here.